Assetto Corsa Rally 0.2 Update (Steam)
RELEASE DATE: 18 DECEMBER 2025
NEW CONTENT
Added Alpine A110 Group 4 1973
Added “Ghiacciodromo Livigno” Ice Circuit
Added 2 new ACR Events groups, and a total of 25 new ACR Events
Added snow physics and snow-studded tires
STAGES AND CIRCUITS
Added Ghiacciodromo Livigno Ice Circuit
Added missing trees to backdrop areas throughout Saverne
Improved collisions on some log piles in Saverne and Wales
Fixed “that” traffic sign pole in the town of Saverne
CARS
Added Alpine A110 Group 4 1973
Added studded tires
Fixed issues related to wheel offsets
Fixed missing textures on some rims
Mitigated pixelated glows on car lights
Added support for all country flags on air intakes
Fixed suspension issues
Fixed tire flex direction
INPUT
Improved overall steering wheels support. We will keep improving the codebase until all steering wheels and sim-racing peripherals are fully supported and working
Added Hat Switch (e.g. directional buttons) support for steering wheels
Added double gear up/down inputs
Added the possibility to bind Neutral gear on steering wheels
Added wipers input
PHYSICS
Fixed FFB inconsistency with some cars
Improved FFB under braking
Fixed some FFB effects that were pushing the steering wheel on the wrong side
Improved throttle to make it more linear with the gas pedal
Improved brake power for some discs and callipers
Improved Gravel and Tarmac physics and tire models based on new data that we acquired: Rally drivers validated the new handling. The tire model will keep evolving during the Early Access based on new field research, data and feedback from players and rally drivers
Introduced Snow physics and Snow studded tires
Improved the behavior of the tire model at extreme drift angles
Returned some differentials and some setup presets
AUDIO
Added engine/exhaust sounds for Alpine A110 Group 4 1973
Added the first implementation of Snow tires surface audio
Livigno Ice Circuit environmental audio setup
Improved responsiveness of the asphalt skid audio
Improved vehicle scraping responsiveness
Removed slowdown UI sounds in replay
Fixed issue with wall reverb being louder in the cabin than in external views
Moved rear engine emitters further forward in surround mix
Many small audio mix tweaks across the game
GAMEPLAY & UI
Added 2 new ACR Events groups and a total of 25 new ACR Events
Fixed frequent crash after exiting the leaderboards page
Fixes for the Chinese language
Increased ranges for camera customization settings
Reduced allocated memory in race
Added AI tire management to make AI times more accurate, depending on race conditions
Fixed the start sequence cheat found by users
Improved helmet camera movements
Fix the French co-driver issue with some calls having Left and Right inverted
Fix Multiple text errors and typos
Improved description for Differentials setup and Gear sets
Fix UI not hidden correctly during replay and main menu
Fixed Lithuanian Flag
Improved time of day for each location to better reflect the period of the year
New opening splash screen
Fixed some road signs' physics in Wales Hafren North and Saverne
Pace notes revision to Wales Hafren North and Saverne Reverse stages
Added missing dressing to some junctions of Wales Hafren North
Fixed race start marshals not working properly on Hafren North Reverse Cut 1
Fixed intersecting barriers at Munster
Fixed some missing characters for the player profile name
Fixed “Service Park” time not resetting after the first service park in a rally weekend
Added Hide/Show HUD option
ONLINE
Time attack, “Recommended Time” feature: now players can choose reference times from the leaderboards and compete against them
Faster leaderboards download
Faster download of “best player time”
Faster time upload
Improved login recovery mechanism
Fixed an authentication error that prevented the game from coming back online
Fixed an issue with the Profiles API that prevented some requests from completing in a certain scenario
Fixed an issue that prevented the Leaderboard upload/download from completing in a certain scenario
Migrated to a different hosting service
Improved clustering settings
Reduced the amount of technical telemetry recorded
Display name is now synchronised with Steam's one
VFX, LIGHTING & ART DIRECTION
New vehicle particles for snow surfaces
New, more persistent particle emitters for dusty materials
New particle systems for collisions against snow
Support for subsurface scattering on environment and props shaders
Base track shader improvements to better support snow materials, different road conditions and track flows
Overall shaders optimization to slightly reduce GPU and memory load
Fixed a bug where track materials could sometimes use dynamic parameters (dynamic track) for tarmac on all other surface types
Improved particle lighting coming from headlights and backlights
Added support to blend some of the ground scatter meshes with the ground materials
Added new Sky setup with Livigno Ice Circuit geographic coordinates
Added weather presets for snowy conditions
Updated the sky system to improve the visual rendering of the atmosphere
Added custom lighting setup for Livigno Ice Circuit