All status effects and immunity Traits
Here are the status effects that can be applied to enemy or ally Troops and the corresponding Traits which prevent them.
This article does not include Spells such as "Charmed" which may apply an effect over the Troop's art once when the Spell is cast: Status effects are more permanent. For general information on status effects go here.
Contents
Types of status effects
The effects are sorted alphabetically.
Types of status effects
Barrier
Protects from one instance or turn of damage (including Spells and Skulls), after which the Barrier is removed and the troop is back to normal.
What does it look like?
The troop's icon and their armor (shield) stat symbol radiate and pulse with a gold shield if a barrier is active.

Bleed
Causes the affected troop to take up to 10 true damage per turn. This effect can stack up to a maximum of 4 times, any stack applied after the 4th stack will reset the cumulative Cleanse chance.
1 stack = 1 true damage per turn
2 stacks = 3 true damage per turn
3 stacks = 6 true damage per turn
4 stacks = 10 true damage per turn
What does it look like?
Blood drops will appear over the Troop art, and a red heart with the number of stacks will be shown above the Troop's Armor.

Blessed
Cleanses the affected Troop and makes it temporarily immune to all status effects, Devour and Mana Burn. It also blocks Mana Drain.
What does it look like?
Yellow rays of light will radiate from the top corner of the troop art over the whole card.

Burning
Causes the afflicted troop to take 3 damage per turn. This hits armor first and can do lethal damage to a troop. Lethal damage can kill a troop.
What does it look like?
Flames appear on the armour and health (heart) symbols, and a lighter flame appears over the troop art.

Cursed
Dispels all positive status effects from the afflicted Troops and allows negative status effects to be applied regardless of any immunities the Troop has. Cursed also reduces the chance of negative status effects being cleansed from a Troop over time from 10% to a 5% cumulative chance.
Troop Immunities: Only Invulnerable Troops are immune to Cursed. Cursed can be cast on Impervious troops.
What does it look like?
Vertical bars of purple and blue will appear over the troop art, and purple spirals will grow

Death Mark
Causes an afflicted troop to have a 10% chance to die at the start of each turn.
What does it look like?
Two scythe icons crossed over the troop's art.

Disease
Causes a troop to earn half the mana it normally can per turn. If there is an unaffected troop in front that blocks the mana gain of a diseased troop, that troop gains mana as it normally would.
What does it look like?
Unlike poison, disease is a cloudy dark-green and brown colour appearing over a troop's art.

Enchanted
Troops gain an extra 2 mana per turn until their spell is cast.
What does it look like?
The troop's mana icon glows pink and pink characters float over the art.

Enrage
Afflicts enemy Troops with 1.5x extra Attack Damage when matching Skulls and ignores Traits.
What does it look like?
A red spiral pulsates over the Troop's art, and the Attack Skill is red.

Entangle
Temporarily reduces a troop's Attack (crossed sword icon) stat to 0 whilst the effect is applied so that Skull damage cannot be made. While Entangled, Attack boosting effects will not apply to the Entangled troop. When Entangle is removed, the troop's Attack will return to what it was before being Entangled.
What does it look like?
Two large green vines are crossed over the troop's art, and the attack stat shows "0".

Faerie Fire
Afflicts troops with an extra 50% damage from all spells that deal damage if the effect is already applied to the troop.
What does it look like?
Light green fire covers the troop's art, and dark green flames are on the health stat.

Frozen
Prevents any Troop with the Mana colors frozen from having extra turns with four and five gem matches and from any Spells cast.
What does it look like?
Lightly coloured icicles cover the top half of the troop's art.

Hunter's Mark
Causes afflicted Troops to take double damage from skulls.
What does it look like?
A red target symbol radiates over the troop art.

Lycanthropy
Causes an afflicted troop to have a 15% chance to transform into a random Beast type Troop each turn. There is a cumulative 10% chance to recover from Lycanthropy each turn. For example, if a Troop has Lycanthropy on it for 3 of the afflicted team's turns in a row without Lycanthropy triggering, then there is a 30% chance Lycanthropy will be cleansed; on the next turn there will be a 40% chance, etc.
What does it look like?
A wolf's face on a full moon pulsates, with purple clouds around it.

Poison
Causes the affected troop to have a 50% chance to lose 1 life every turn. This ignores armor and can do lethal damage to a troop.
What does it look like?
Poisoned troops have their health stat turned green and are covered in green bubbles over the art.

Reflect
Causes 50% of any damage taken by the affected Troop to be reflected back to the enemy who caused the damage. Reflect always does a minimum of 1 damage. It does not prevent damage from being done to the Troop with Reflect on it. Reflect ends once damage has been taken.
What does it look like?
White curves radiate over the troop in the direction the Troop is facing.

Silence
Prevents a troop from gaining mana or casting a spell. When the Silence wears off, the troop returns to the same mana it had before being silenced.
What does it look like?
The mana (colored circle) is empty and white, and the troop's art radiates with grey symbols.

Stun
Disables all of a troop's traits until the effect wears off.
What does it look like?
Red crosses will cover the traits, and a spiralling gold symbol covers the troop's art.

Submerged troops
Avoid all damage effects from spells that are targeted at the whole team (e.g. "all troops" or "split randomly amongst").
What does it look like?
A large blue wave spirals over the troop art.

Web
Reduces a troop's Magic stat to 0, preventing that Troop from gaining more Magic (similar to Entangle), and will remove any Magic boosting effects
What does it look like?
A web covers the entire Troop's art.

Terror
Causes an afflicted troop to have a 10% chance to move down a Team list by 1 at the start of each turn. Once an affected Troop is in the final Team spot and the Terror status triggers, it will cause the Troop to run away from the battle.
Terror has a chance to cleanse at the start of each turn, similar to other negative status effects
What does it look like?
A Purple Scary face that opens and closes its mouth over the troop art.

Immunity Traits
Are traits which prevent the status effect from being applied, effectively countering it.
The trait Indestructible prevents all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm and Lethal Damage.
The trait Invulnerable prevents all Status Effects, Devour, Mana Drain, Transform, Lycanthropy and Lethal Damage.
The trait Impervious prevents all Status Effects, Devour, Lycanthropy and Mana Burn.