Underspire
TABLE OF CONTENTS
Overview
Each week, the Underspire will have a new map to explore. The Underspire map resets after weekly reset each week.
Spend Lanterns or Torches to fight through a series of rooms that make up the giant Underspire dungeon!
To progress throughout the maze of the Underspire, you need to collect 6 different Keystones.
Keystones are earned from either defeating 6 mini-bosses throughout the Underspire or sometimes available for purchase from the Goblin Merchant.
Defeat the final boss to complete the Underspire dungeon and collect your final rewards!
Underspire at a glance

Torches & Lanterns: These can be used to play a battle in a room encounter. Lanterns give you more benefits than Torches.
Rooms Cleared: A count of how many rooms you have completed
Deep Shrine: Tiered Shrine Purchases for extra rewards and or bonuses
Deep Shrines are not active every single Underspire week
Keystone Progress: Shows how many Keystones you have and how many locked doors are left.
Trinket Inventory: This shows your entire Trinket inventory.
Information on what each Trinket does can be found here
Minimap: Opens a map of the entire Underspire Dungeon. Choose the room which you would like to teleport quickly to and close the map to go there.
Room Encounters
Map Progress and Encounters
Each player has a unique Underspire dungeon map that refreshes each week. You will start in a random location and will only be able to see the next available room.
As you move through the map, completing a room will require a Torch or a Lantern! But if you lose a battle in a room, you will lose the Torch/Lantern.
Some icons will appear grey, which means you have not yet reached that room, but it is now visible on your map!
In this example, the golden Battle room is available to progress to, but the battle to the left is not yet available. This is also available to see on my map, as I had spent a Lantern in the last battle to reveal an extra room.

Torches
Torches are used to complete a single battle in Underspire.
You get 7 Torches per day, which can carry over to the next day. You can purchase 3 more Torches in the Torches bundle, up to 3 times per day.
Lanterns
Lanterns can also be used to complete a battle in Underspire.
They can only be obtained through purchases or collected from the Goblin Merchant for free once per Underspire dungeon.
When used, they double the rewards from a battle. (Gold, Souls, Glory, Traitstones) and will reveal 1 extra room distance on victory.
Keystones
There are 6 different Keystones to collect. Each Keystone unlocks a specific color-coded locked door. You can check your Keystone progress above your main map on the top right-hand side.
They can be found by defeating mini-bosses or purchased from the Goblin Merchant.
Keystones in Order of Collection (1 - 6)






Types of Rooms
To explore the rooms in Underspire, you can choose a room to enter. These are highlighted by a light-blue ring.
To quickly teleport, you may also use the mini-map, opening it to select the room to teleport to before closing it to teleport.
Goblin Merchant

You may discover a Merchant Room while exploring the dungeon, which will open up the Goblin Merchant's shop.
There are only 6 Goblin Merchants in an Underspire, and they each can sell:
1 Keystone (Type based on the location of the Merchant's Room on the map)
2 Random Trinkets (each can be purchased in groups of 5)
A free lantern per Underspire dungeon
You can also come back to visit the Goblin Merchant later!
Bosses and Boss Rooms
There are 6 Mini Bosses - one for each Keystone.
The first Mini Boss can be reached without any requirements, but each following Mini Boss will require the previous Mini Boss's Keystone to access the area of the dungeon where they are located.
Only after defeating all 6 Mini Bosses can you access the Final Underspire Boss.
Defeating this boss will officially complete your Underspire Dungeon and you will receive more valuable rewards such as Dragonite and Diamonds!
Treasure Guardian Rooms
Treasure Guardians have a chance to appear at the end of Dead-Ends paths that don't contain a Mini-Boss or Goblin Merchant in the Underspire. Not all Dead-Ends will contain a Treasure Guardian.
There are 6 different Treasure Guardians that can be encountered, each with an equal chance to appear. Treasure Guardian rooms can appear at any rarity (Common, Rare, Ultra-Rare, Epic, Legendary, or Mythic). The higher the rarity, the rarer the room is to appear. The rarity of the Treasure Guardian room will determine the rarity of the Guardian Chest, with rarer rewards being available in the higher rarity rooms.
After defeating a Treasure Guardian, its location on the Underspire Map will be replaced with a Guardian Chest. Interacting with the Guardian Chest claims the Treasure Guardian Room's rewards.
The rarity of the Treasure Guardian room will determine the rarity of the Guardian Chest, with rarer rewards being available in the higher rarity rooms.
Trap Room

Trap rooms can appear along your path (not at dead ends), and in the battle you will face Trap enemies who will spawn Trap Gems.
Trap Gems, when destroyed, will apply one of the following effects:
Stun all player troops
Entangle all player troops
Faerie Fire on all player troops
Freeze all player troops
Create 3 Doom Skulls
Effects are applied to the player, even if they destroy the Gem
These Trap opponents include:
Spike (Bleed)
Acid (Poison)
Boulder (Stun)
Mirror (Reflect)
Flamethrower (Burning)
Frozen (Freeze)
Dart (Single-target damage)
Pit (Knocks troops to the back)
Once a Trap Room is defeated, you will be rewarded with a Trap Room chest.
This has a chance to reward one of the following:
Trinkets
Ultra Rare Ingots
Legendary Ingots
Chaos Shards
Jewel Shards
Crystals
Cursed Runes
Treasure Room

Find and defeat a Treasure Room for a chance to be rewarded with one of the following:
Trinkets
Runic Traitstones
Arcane traitstones
Gem keys
Celestial traitstones
Shards
Crystals
Dragonite
Crystals
Shiny Dust
Up to 20 Treasure Rooms may be found in each Underspire.
Oracle Room

Discovering an Oracle Room at a dead end will reveal a random 3x3 location somewhere within the Underspire Map!
Up to 2 Oracle Rooms may be found within each Underspire.
Trinket Room

Finding a Trinket Room will reward the player with 2-5 random Trinkets.
Trinkets
Each Trinket can only be used once in battle before being consumed.
Up to 3 Trinket Rooms may be found in each Underspire.
Multiple copies of Trinkets can be stacked when purchased from Merchant Rooms or Underspire Packs in the Deep Shrine.
Cursed Mine

Cursed Mine rooms reward the player with 10-20 Cursed Runes.
No more than 1 Cursed Mine may be found in each Underspire.
Powder Room

A Powder Room will reward the player with either 2-4 Torches or a Lantern.
No more than 1 Powder Room may be found in each Underspire.
Secret Passage

Discovering a Secret Passage at a dead end reveals a shortcut through to another random location in the Underspire map.
Unlike the Oracle Room, you can continue exploring from the room on the other side of the Secret Passage!
No more than 1 pair of Secret Rooms may be found in each Underspire.
Underspire Battle Rewards
Win the battle of each room encounter to earn rewards. Mini-Bosses and the final Underspire Boss have special rewards.
These rewards can include the following:
Gold
Souls
Glory
Traitstones
Defeating a Mini-Boss or Final Boss, you can potentially be rewarded:
Keystone (1 per Mini Boss)
Emeralds
Sapphires
Amethysts
Topazes
Rubies
Crystals
Epic Vault Keys
Gem Keys
Orbs (Lesser, Normal or Major)
Wisdom
Glory
Ascension
Minions
Diamonds (Final Underspire Boss)
Dragonite (Final Underspire Boss)
And for defeating a Treasure Guardian, you can potentially be rewarded:
Torches
Lanterns
Random Trinkets
Dragonite
Jewels,
Traitstones
Vault Keys
A copy of a Treasure Guardian Troop
This is the only means to earn the Treasure Guardian Troops.







